#ifndef __CHARACTER__H__
#define __CHARACTER__H__

#include "sprite.h"
#include "objects.h"

typedef struct _attribute_t{
    int hp, mp, level;
    char *name;
}attribute_t;

typedef struct _character_t{
    attribute_t attr;
    //animations_t anim;
    sprite_t spr;
    item_t *treasures;//For defeating!
    item_t *weapon, *armor;
}character_t;

typedef struct _text_bubble_t{
    char *text;
    int bcolor;
    sprite_t *bspr;//background sprite
}text_bubble_t;

#endif
